#include "global.h"

GLfloat tb_translation[3] = { 0,0,-8 };
GLfloat tb_rotation[16] = { 1,0,0,0,
	                        0,1,0,0,
							0,0,1,0,
							0,0,0,1  };

/* Taille du frustum */
GLfloat cF = 1.0;
GLfloat pF = 800.0;

net3D myData;
